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- /*
- sqrt returns the square root of its floating
- point argument. Newton's method.
-
- calls frexp
- */
-
- #include <errno.h>
-
- int errno;
- double frexp();
-
- double
- sqrt(arg)
- double arg;
- {
- double x, temp;
- int exp;
- int i;
-
- if(arg <= 0.) {
- if(arg < 0.)
- errno = EDOM;
- return(0.);
- }
- x = frexp(arg,&exp);
- while(x < 0.5) {
- x *= 2;
- exp--;
- }
- /*
- * NOTE
- * this wont work on 1's comp
- */
- if(exp & 1) {
- x *= 2;
- exp--;
- }
- temp = 0.5*(1.0+x);
-
- while(exp > 60) {
- temp *= (1L<<30);
- exp -= 60;
- }
- while(exp < -60) {
- temp /= (1L<<30);
- exp += 60;
- }
- if(exp >= 0)
- temp *= 1L << (exp/2);
- else
- temp /= 1L << (-exp/2);
- for(i=0; i<=4; i++)
- temp = 0.5*(temp + arg/temp);
- return(temp);
- }